Combine Forces
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- RECON MARINE
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This is a marine that has defected and joined the combine forces. This will be a standard attack unit. Defensive capabilities are minimal unit is designed to be mobile with close to medium range weapons.
STATS:
| Max Health: | 100 |
| Max Armour: | Heavy (100)
| | Armour: | Medium (50) |
| Speed: | 270 |
- WEAPONS/ABILITIES
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Knife
Glock
MP5 Sub machine-gun
Flash Bang Grenades
Shotgun
- MORE INFO
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All weapons taken from single player portion of hl2. Flash Bang grenades will be similar to counter-strike
flash bangs, but will produce a different effect depending on the creature being hit.
Eg, slaves will suffer more from flash-bangs than a garg. The flash-bang will also cause the alien controller
to momentarily lose control; ie the controller may fly at random without user input.
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- QUANTUM SOLDIER
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Soldier has adapted teleportation technology for use in combat. The main goal of this class is to
be a scout. This unit cannot provide good support fire but can move scout enemy positions and move quickly.
STATS:
| Max Health: | 100 |
| Max Armor: | Heavy (100) |
| Armor: | Light (25) |
| Speed: | 330 |
- WEAPONS/ABILITIES
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Gravity Gun
Teleport Beacon
Magnum
Binoculars
- MORE INFO
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The gravity gun, and the magnum are taken directly from single player (magnum power may be
reduced for balancing issues pending testing). The Teleport beacon will be thrown like a grenade.
Once it lands it activates. The quantum soldier can then teleport him self to the location of the
beacon. The enemy forces can destroy the beacon if enough damage is done to it. Initial thoughts
are to make this beacon immune to lightning attacks.
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- BLACK-OPS FEMALE
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The most stealth class of the bunch. This one is designed to sneak behind enemy lines
and assinate targets.
STATS:
| Max Health: | 100 |
| Max Armor: | Light (25) |
| Armor: | None |
| Speed: | 400 |
- WEAPONS/ABILITIES
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Katanna
Silenced Glock
Sniper Rifle
Smoke Grenade
Cloak
- MORE INFO
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The female black ops can activate its camouflage. Doing this casuses the assassin
to become invisible if they stand still for three seconds. If they move/fire/do anything,
the camouflage will wear off. While the camouflage ability is activated the black ops moves
at 15% reduced movement speed.
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- BLACK-OPS MALE
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This second black ops class is a cross between the assassin and the marine.
It's not as tough as a marine, but has some special abilities to help it out.
STATS:
| Max Health: | 100 |
| Max Armor: | Medium (50) |
| Armor: | Light (25) |
| Speed: | 370 |
- WEAPONS/ABILITIES
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Knife
Akimbo Silenced Glock
Silenced Machine Pistol
Smoke Grenade
Radar
- MORE INFO
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The black ops male uses a body heat scanner to detect friendly/enemy units, and thus
has a radar grid on his hud that shows friendly/enemy units (friendly in green, enemy
in red). The silenced machine pistol will have around the same accuracy as the mp5, but
will not have the range of the mp5 the machine pistol can be toggled between single, burst, and automatic fire.
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- ENSLAVED SCIENTIST
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He's a little man, but with very big guns! With his spinning energy weapons he's one person you don't want to go one on one with. He also can heal his teammates or give them an extra edge in battle. His only weaknesses comes from his low health and lack of armor and backup weapons.
STATS:
| Max Health: | 60 |
| Max Armor: | 0 |
| Max Speed: | 200 |
| Value: | 5 |
- WEAPONS/ABILITIES
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Gluon
Needle Gun (Adrenaline & Heal)
Knife
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- Barney
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Barney is the trusty security gaurd from the Single Player game. He is light armed and armoured.
STATS:
| Max Health: | 50 |
| Max Armor: | 20 |
| Max Speed: | 270 |
| Value: | 3 |
- WEAPONS/ABILITIES
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Glock
Batton
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Xen
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- Grunt
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As his name suggests the Grunt is the mainstay of the Xen military. His excellent combination of firepower and armor make him the a great choice for any tactical situation. His only drawback is his slow speed.
STATS:
| Max Health: | 115 |
| Max Armor: | 75 |
| Max Speed: | 200 |
| Value: | 5 |
- WEAPONS/ABILITIES
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Claw
Hornet Gun
Ravj
Sonic Grenade
Snark
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- Slave
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The Xen Slave is essentially a sniper with a zoom which is quite impressive for a cyclops. A fully charged shot can kill any human in one shot. He offers great support for other advancing Xen. Although weak at close range he may choose to suicide by overcharging, delivering a damaging explosive attack sure to suprise.
STATS:
| Max Health: | 70 |
| Max Armor: | 25 |
| Max Speed: | 270 (130 when charging up) |
| Value: | 5 |
- WEAPONS/ABILITIES
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Claw
Lightning
Zoom
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- Gargantua
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This is the full sized adult gargantua, he is fierce and just loves the way Human bones crack when he chews on them. He has a lot of health and armor, firepower, and decent speed; his only drawback is the same as Half-Life, short range.
STATS:
| Max Health: | 500 |
| Max Armor: | 500 |
| Max Speed: | 320 |
| Value: | 10 |
- WEAPONS/ABILITIES
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Claw
Flame Thrower
Fire Stomp
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- Controller
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The Controller is very flexible and can handle any tactical role. His speed and flying ability make him very nimble and quite aggravating; his eballs are hard to avoid when you have you no idea he's above you. His teleporting ability can bring entire forces anywhere he wants, or an enemy to somewhere they don't want to be. The controller can create unique tactical situations, but will require an experienced player to be used effectively.
STATS:
| Max Health: | 90 |
| Max Armor: | 50 |
| Max Speed: | 360 |
| Value: | 5 |
- WEAPONS/ABILITIES
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EBall
Flying
Create Teleport Destinations
Teleport Others
Teleport self
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- Headcrab:
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Headcrab, as per SP game. However he will transform in to a zombie if he gets in a kill blow.
STATS:
| Max Health: | 20 |
| Max Armor: | 0 |
| Max Speed: | 120 |
| Value: | 1 |
- WEAPONS/ABILITIES
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Bite
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- Zombie:
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This is what happens when funerals get to expensive, life after death.
STATS:
| Max Health: | 100 |
| Max Armor: | 100 |
| Max Speed: | 160 |
| Value: | 7 |
- WEAPONS/ABILITIES
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Bite
This will be updated to have claw attacks, and some special abilities.
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